Harmony of Heroes: Second Preview

June 30th, 2014

We at Shinesparkers are proud to release the second preview of Harmony of Heroes, our upcoming Smash Bros. album. With over 90 tracks and counting, Harmony of Heroes is set to be the largest fan-arrangement album ever released! Check out the preview below:

Harmony of Heroes is set to release during Fall 2014. For further information, stay tuned to Shinesparkers and the Harmony of Heroes website.

Nintendo says they “need to take care of” 2D and 3D Metroid

June 12th, 2014

Shinya Takahashi from Nintendo SPD hopes they will share something about both “in the near future”.

As E3 draws near a close, more little bits of information start showing up in various interviews across the web. Today, Stephen Totillo from Kotaku asked Shigeru Miyamoto, head of Nintendo EAD, and Shinya Takahashi, head of Nintendo SPD, about where the Metroid series could be headed. Takahashi-san emphasized that Metroid is built on two types of games, the 2D games like Metroid Fusion and the 3D first-person titles like Metroid Prime. This is what he had to say:

So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.

Representatives from Nintendo have been reminding us that Metroid isn’t forgotten for a few years now, but it might have more weight coming from the head of Nintendo SPD himself. Nintendo SPD is where the mainline Metroid titles were developed, from Metroid on the NES (when the team was called Nintendo R&D) up to Metroid: Other M on the Wii in a collaboration with Team Ninja, and was also responsible for overseeing the production of the Metroid Prime series by Retro Studios.

Check out the full interview with Kotaku here.

Metroid: Zero Mission coming to Wii U Virtual Console

June 11th, 2014

Nintendo’s Japanese website now shows Metroid: Zero Mission amongst the upcoming releases for the Wii U Virtual Console service. The page reveals that the GBA classic will be released on the eShop in Japan on June 29, for 702 yen.

Nintendo has given no word on whether the game will also be released in the west, so stay tuned to Shinesparkers for the latest news on that!

Source: Nintendo

Bayonetta “cosplays” as Samus

June 11th, 2014

Earlier today, Nintendo announced that, along with Platinum Games’ Bayonetta 2, the original Bayonetta will also be released on Wii U as bonus content for the sequel. To spice things up, protagonist Bayonetta will be able to “cosplay” as Nintendo characters, including Princess Peach, Link, and Samus Aran. Bayonetta is seen wearing Samus’ Power Suit, similar to its appearance in Metroid titles such as Metroid: Zero Mission.

Bayonetta cosplays as Samus

Super Metroid as a Club Nintendo reward

May 13th, 2014

North American Club Nintendo announced its new rewards, and now Super Metroid is amongst them. It’ll be available until June 8 for 200 coins on Wii U.

Check out the reward page here.

Zero Suit Samus returns in Super Smash Bros.

April 8th, 2014

Masahiro Sakurai hosted today a Super Smash Bros. Direct, in which he explained the two upcoming titles, Super Smash Bros. for 3DS and Super Smash Bros. for Wii U in greater detail. He revealed several returning characters for the series, one of which being Zero Suit Samus, which is our heroine without her emblematic Power Suit.

Zero Suit Samus

This time around, Samus and Zero Suit Samus will be separate characters, no longer switching between one another after the execution of a Final Smash. Furthermore, Zero Suit Samus has been equipped with jet boots, giving her further mobility and stronger kicks.

Sakurai also showed that Dark Samus is going to be an Assist Trophy for the game, joining Mother Brain and Metroid as Metroid-themed assists. Finally, it was shown that Ridley will be an obstacle in the Pyrosphere stage, which is based on Metroid: Other M.

New Metroid game announced for Xbox One

April 1st, 2014

In a press release today, Nintendo announced a partnership with Microsoft, along with several games from Nintendo franchises to be released exclusively for the all-in-one entertainment system, Xbox One. One of these games is Metroid: Federation Trooper, a revolutionary new first-person shooter running on the same engine as the recently released Titanfall and developed by Nintendo’s own Retro Studios. It is planned to be released in 2015.

Metroid: Federation Trooper

Source: Nintendo

GBA VC games on Wii U come with original manual

March 31st, 2014

As previously reported, Gameboy Advance games will be coming to the Wii U Virtual Console this month. One unexpected and welcome addition however, is their original game manuals, viewable on the Wii U Gamepad. We live in an era now where game manuals are a thing of the past, reduced to a single piece of paper, if you’re lucky. It’s good to see that Nintendo at least, still cares about them.

Source: Chris Scullion

Metroid Fusion headed to Wii U Virtual Console

March 26th, 2014

In a press release, Nintendo announced today that Metroid Fusion, along with several other Game Boy Advance titles, will be released on the Wii U Virtual Console platform during April. Metroid Fusion will be released for $7.99 in North America and £6.29 in the United Kingdom on April 3, along with Advance Wars and Mario & Luigi: Superstar Saga.

Metroid Fusion Wii U

Sources: Nintendo of America and Nintendo UK.

Update: Nintendo confirmed that the same three GBA games will be released in Australia for AU$9.10 on April 4.

Castlevania producer interested in working on Metroid

March 22nd, 2014

Koji Igarashi, who was a producer for the Castlevania series and assistant director of Symphony of the Night, the first game in the series to draw gameplay inspiration from Metroid, left Konami this month. In an interview with IGN at the Game Developers Conference, Igarashi stated that he would be interested in working on a Metroid game, if Nintendo allowed it.

“Whether it’s possible or not comes down to the [intellectual property] holder, which in this case would be Nintendo, and whether they want to work with me. But, if they did want to work with me, I would love the chance of doing that.”

Source: IGN