In an interview with Retro president Michael Kelbaugh, Nintendo producer Kensuke Tanabe and Nintendo project leader Risa Tabata, VentureBeat got a peek at Tanabe’s vision for a Wii U Metroid game. Here’s what they said:
Kelbaugh and Tabata immediately thought of ways of using the GamePad to display information to the player – like incorporating the suit’s HUD elements on the controller’s touchscreen — and for minigames, such as turning Samus’s ball-morphing ability into a pinball-like game.
“Samus obviously has a lot of features [in her space suit],” said Tabata. “There’s a lot you can do with that thing — once she pulls her arm up and pulls out that [metal flap] and does some of this stuff [Tabata pretends to punch buttons on her forearm]. I can see mapping some of that to the GamePad. I think that would be really cool.”
Tanabe, meanwhile, focused on what the shooting gameplay might feel like. At first, the translator had trouble figuring out what Tanabe meant, going back and forth to confirm what he heard. Here’s what he had to say.
“I [told Tanabe], ‘What, you want to hook a GamePad on a Zapper [gun peripheral]?’” recounted the translator. “He said: ‘No, that’d be too heavy. Maybe something more streamlined. But like a Zapper-style thing with a GamePad feature on it or some device like that. I’d love to do some shooting stuff with something like that! Maybe some day.’”
While there’s no announced plans of a Metroid game coming to Wii U, this is not the first time Nintendo representatives share similar visions of how a game in the series would work on the system. Being a game involving shooting, visors used for exploration and lots of map-browsing, the potential GamePad uses are certainly there.
Tanabe also mentioned that he would like to work with Retro Studios to make a solo adventure of The Legend of Zelda’s most hated side-character, Tingle – but that possibility is nothing more than his imagination.