Archive for the ‘Nintendo’ Category

Metroid Prime Trilogy announced for Wii U

Wednesday, January 14th, 2015

Earlier today, Nintendo announced that, starting now, Wii games will start becoming available for download on Wii U. Super Mario Galaxy 2 launches the feature today; Punch-Out!! and Metroid Prime Trilogy will follow later this month, on January 22 and 29 respectively. Each game will sell for 50% off during the first week after its release, so this might be a great chance to grab Retro Studios’ amazing trilogy for a low price!

Ridley in Smash Bros. – but it’s not what you’re thinking

Thursday, October 23rd, 2014

Earlier today, in the Super Smash Bros. for Wii U Direct, it was announced that our one-and-only Ridley will eventually show up in the Pyrosphere stage. Unlike a regular stage obstacle, however, if a player deals a certain amount of damage to him, Ridley will fight alongside that player. Knocking out Ridley will earn a point in time-based matches!

Ridley in Pyrosphere

Samus' new pet

Additionally, certain Metroid enemies like Zeros show up in Pyrosphere, and the Norfair stage from Super Smash Bros. Brawl returns for the Wii U game.

Super Smash Bros., Harmony of Heroes now out!

Wednesday, October 8th, 2014

Last Friday, Super Smash Bros. for Nintendo 3DS was released, featuring a vast array of Nintendo characters settling it with their fists (and swords, hammers, guns, missiles, bombs, etc.). The game features Samus and Zero Suit Samus as playable characters. Other Metroid elements include:

  • Brinstar, from Super Smash Bros. Melee, returns as a stage;
  • Dark Samus and Mother Brain join Metroid as assist trophies;
  • Metroids, Zoomers, Rios and Ki-Hunters, among others, appear as enemies in the new mode Smash Run; and
  • Custom Mii characters can be of the Gunner class, which feature an arm cannon very similar to Samus’.

Additionally, abilities such as Boost Ball, Power Bomb and, yes, Shinespark are now available as custom moves for Samus.

In Smash-related news, our webmaster Darren Kerwin has released the third album under the Shinesparkers brand, titled Harmony of Heroes, which features 101 tracks covering various themes present in the Super Smash Bros. series.

Harmony of Heroes is available now as a free download over at harmonyofheroes.com!

Samus – in Shorts!

Tuesday, August 19th, 2014

For today’s pic of the day, Smash Bros. director Masahiro Sakurai confirmed that both Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS will feature alternate costumes for Zero Suit Samus, in which the famous bounty hunter uses shorts – the same ones shown in the endings for Metroid: Zero Mission. Sakurai has yet to confirm whether we’ll need to type in “JUSTIN BAILEY” somewhere to unlock the outfit.

Zero Suit Samus

Additionally, the stage Brinstar from Super Smash Bros. Melee is once again making a return in the upcoming 3DS game. There was no word on it being on Wii U, so it might be exclusive to the handheld version of Smash.

Samus in Brinstar

Source: Miiverse

Satoru Iwata re-elected CEO of Nintendo

Tuesday, July 1st, 2014

Shortly before E3, Nintendo released a press statement announcing that its CEO, Satoru Iwata, would not attend the event this year due to health concerns. A few days ago, before Nintendo’s 74th Annual Meeting of Shareholders, Mr. Iwata released a statement that, due to an internal growth detected during an examination, he had to go through surgery. The surgery was successful, Iwata said, and he is now in recovery. We at Shinesparkers would like to send our support to Mr. Iwata and wish that his recovery proceeds as smoothly as possible.

Meanwhile, although he wasn’t able to attend the meeting, Mr. Iwata was re-elected and remains director, president, and CEO of Nintendo Co., Ltd.

Nintendo says they “need to take care of” 2D and 3D Metroid

Thursday, June 12th, 2014

Shinya Takahashi from Nintendo SPD hopes they will share something about both “in the near future”.

As E3 draws near a close, more little bits of information start showing up in various interviews across the web. Today, Stephen Totillo from Kotaku asked Shigeru Miyamoto, head of Nintendo EAD, and Shinya Takahashi, head of Nintendo SPD, about where the Metroid series could be headed. Takahashi-san emphasized that Metroid is built on two types of games, the 2D games like Metroid Fusion and the 3D first-person titles like Metroid Prime. This is what he had to say:

So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.

Representatives from Nintendo have been reminding us that Metroid isn’t forgotten for a few years now, but it might have more weight coming from the head of Nintendo SPD himself. Nintendo SPD is where the mainline Metroid titles were developed, from Metroid on the NES (when the team was called Nintendo R&D) up to Metroid: Other M on the Wii in a collaboration with Team Ninja, and was also responsible for overseeing the production of the Metroid Prime series by Retro Studios.

Check out the full interview with Kotaku here.

Bayonetta “cosplays” as Samus

Wednesday, June 11th, 2014

Earlier today, Nintendo announced that, along with Platinum Games’ Bayonetta 2, the original Bayonetta will also be released on Wii U as bonus content for the sequel. To spice things up, protagonist Bayonetta will be able to “cosplay” as Nintendo characters, including Princess Peach, Link, and Samus Aran. Bayonetta is seen wearing Samus’ Power Suit, similar to its appearance in Metroid titles such as Metroid: Zero Mission.

Bayonetta cosplays as Samus

Zero Suit Samus returns in Super Smash Bros.

Tuesday, April 8th, 2014

Masahiro Sakurai hosted today a Super Smash Bros. Direct, in which he explained the two upcoming titles, Super Smash Bros. for 3DS and Super Smash Bros. for Wii U in greater detail. He revealed several returning characters for the series, one of which being Zero Suit Samus, which is our heroine without her emblematic Power Suit.

Zero Suit Samus

This time around, Samus and Zero Suit Samus will be separate characters, no longer switching between one another after the execution of a Final Smash. Furthermore, Zero Suit Samus has been equipped with jet boots, giving her further mobility and stronger kicks.

Sakurai also showed that Dark Samus is going to be an Assist Trophy for the game, joining Mother Brain and Metroid as Metroid-themed assists. Finally, it was shown that Ridley will be an obstacle in the Pyrosphere stage, which is based on Metroid: Other M.

Metroid Fusion headed to Wii U Virtual Console

Wednesday, March 26th, 2014

In a press release, Nintendo announced today that Metroid Fusion, along with several other Game Boy Advance titles, will be released on the Wii U Virtual Console platform during April. Metroid Fusion will be released for $7.99 in North America and £6.29 in the United Kingdom on April 3, along with Advance Wars and Mario & Luigi: Superstar Saga.

Metroid Fusion Wii U

Sources: Nintendo of America and Nintendo UK.

Update: Nintendo confirmed that the same three GBA games will be released in Australia for AU$9.10 on April 4.

Retro Studios working on new game

Saturday, March 1st, 2014

Retro Studios is Nintendo’s western first-party team responsible for the Metroid Prime trilogy and the two latest Donkey Kong Country games. In an interview with GameSpot, Retro CEO Michael Kelbaugh has confirmed that the studio has already started work on a new game, since they finished work on Donkey Kong Country: Tropical Freeze. He didn’t give any more details, but said that the team enjoyed working on Metroid, Donkey Kong and Mario Kart, and that they would be happy to go back to any of those series.

A few months ago, Shigeru Miyamoto said that if a new Metroid game were to be made, Retro would be a high-priority studio to develop it.

Source: GameSpot