Metroid Prime: Federation Force announced at E3 2015

On June 16, during Nintendo’s Digital Event, the company announced Metroid Prime: Federation Force, an upcoming spin-off of the Metroid Prime series focusing on the adventures of Galactic Federation marines. The game will be released in 2016 for the Nintendo 3DS family of systems.

Metroid Prime: Federation Force

Metroid Prime: Federation Force will be a 4-player co-op game focusing on Galactic Federation troopers. It is being developed by Next Level Games, the Canadian studio that brought us Punch-Out!! on Wii and Luigi’s Mansion: Dark Moon on 3DS. Producer Kensuke Tanabe, who also oversaw the development of Retro Studios’ Metroid and Donkey Kong games, said that Federation Forces “[is] sort of like a different perspective that I’m taking with this game to create sort of an opportunity to expand, to broaden the universe.”

Also included within Federation Force is Metroid Prime: Blast Ball, a 3-on-3 sports-like game to compete and enjoy with your friends.

Metroid Prime: Blast Ball

Controversy surrounds Federation Force, since it features little of the exploration-driven gameplay players are used to in the Metroid series. Tanabe, however, is confident that “once [players] play the game [they]’ll be able to feel that Metroid Prime universe.” Fortunately, the soundtrack is being composed by Kenji Yamamoto, who worked on Super Metroid and the Prime games, along with Next Level Games’ in-house composers.

Players on New Nintendo 3DS will enjoy enhanced features, but the game is compatible with all systems in the family. It will also feature Download Play, so players don’t have to worry about their friends also picking up the game. There has been no talk of online play so far.

Federation Force Screenshot

Check out the video below to get a glimpse of Federation Force gameplay on Nintendo’s Treehouse Live that happened during E3:

We at Shinesparkers will do our best to keep up-to-date with the latest Federation Force news, so stay tuned!

Sources: Nintendo’s E3 website and Kotaku’s interview with Kensuke Tanabe.