August 25th, 2014
We had the pleasure of reviewing SteamWorld Dig: A Fistful of Dirt for Wii U, a Metroidvania style title by Image & Form. To find out what’s new in this edition of the game, be sure to read our review by clicking Rusty above..
August 19th, 2014
For today’s pic of the day, Smash Bros. director Masahiro Sakurai confirmed that both Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS will feature alternate costumes for Zero Suit Samus, in which the famous bounty hunter uses shorts – the same ones shown in the endings for Metroid: Zero Mission. Sakurai has yet to confirm whether we’ll need to type in “JUSTIN BAILEY” somewhere to unlock the outfit.
Additionally, the stage Brinstar from Super Smash Bros. Melee is once again making a return in the upcoming 3DS game. There was no word on it being on Wii U, so it might be exclusive to the handheld version of Smash.
July 30th, 2014
A few days ago, we reported that First 4 Figures had teased a Light Suit Samus model. Now, the model is available for pre-order at their website, for 364.99 USD. Still interested? Head over to their website to view an extensive gallery of photos and make your purchase.
Source: First 4 Figures
July 24th, 2014
First 4 Figures, makers of licensed collectible statues, have teased on their Facebook page of an upcoming Light Suit Samus model, from Metroid Prime 2: Echoes. However, no additional information has been revealed. We’ll post more information on Shinesparkers as soon as it’s available, so stay tuned!
July 15th, 2014
Our good friends over at Metroid HQ recently announced that this year’s MHQthon will take place this week, between July 16th and July 22nd. MHQthon consists of a marathon through all released Metroid games, played by the staff of MHQ. Donations will be accepted for the Child’s Play charity. Tomorrow marks MHQ’s 10th anniversary, so the staff are promising and extra-special event for this year!
MHQthon will be livestreamed at Metroid HQ starting tomorrow (July 16) at 2:00pm CDT.
July 1st, 2014
Shortly before E3, Nintendo released a press statement announcing that its CEO, Satoru Iwata, would not attend the event this year due to health concerns. A few days ago, before Nintendo’s 74th Annual Meeting of Shareholders, Mr. Iwata released a statement that, due to an internal growth detected during an examination, he had to go through surgery. The surgery was successful, Iwata said, and he is now in recovery. We at Shinesparkers would like to send our support to Mr. Iwata and wish that his recovery proceeds as smoothly as possible.
Meanwhile, although he wasn’t able to attend the meeting, Mr. Iwata was re-elected and remains director, president, and CEO of Nintendo Co., Ltd.
June 12th, 2014
Shinya Takahashi from Nintendo SPD hopes they will share something about both “in the near future”.
As E3 draws near a close, more little bits of information start showing up in various interviews across the web. Today, Stephen Totillo from Kotaku asked Shigeru Miyamoto, head of Nintendo EAD, and Shinya Takahashi, head of Nintendo SPD, about where the Metroid series could be headed. Takahashi-san emphasized that Metroid is built on two types of games, the 2D games like Metroid Fusion and the 3D first-person titles like Metroid Prime. This is what he had to say:
So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.
Representatives from Nintendo have been reminding us that Metroid isn’t forgotten for a few years now, but it might have more weight coming from the head of Nintendo SPD himself. Nintendo SPD is where the mainline Metroid titles were developed, from Metroid on the NES (when the team was called Nintendo R&D) up to Metroid: Other M on the Wii in a collaboration with Team Ninja, and was also responsible for overseeing the production of the Metroid Prime series by Retro Studios.
Check out the full interview with Kotaku here.